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Empowered Shadow of SezruthCreature 4


UncommonMediumDivFiendShadow
Source Pathfinder Society Quest #17: Escorting a Mirage
Perception +12 (greater darkvision)
Languages Common, Daemonic, Telepathy 100 Feet
Skills Arcana +9, Athletics +8, Deception +12, Intimidation +12, Religion +10, Stealth +10
Str +3, Dex +4, Con +3, Int +1, Wis +2, Cha +4

AC 19; Fort +9; Reflex +10; Will +12; +1 status to all saves vs. magic
HP 38
Speed 25 feet
Immunities curse
Weaknesses Cold Iron 5, Holy 5

Claw One Action +14 (+10, +6) to hit (agile, finesse, magical, unarmed, unholy) 1d6+5 Slashing

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

+1 Status to All Saves vs. MagicHatred of Beauty

While aghashes hate all mortals, they particularly despise beautiful objects and beautiful or charismatic mortals. When not in physical peril, an aghash is compelled to destroy art and other works of beauty. An aghash can't enter an area of pristine beauty without first marring it in some way.

Given a choice, an aghash attacks a foe with the highest Charisma score first. If barred from doing so by force or some magical effect, they take 1d6 mental damage at the end of their turn.

Cursed Gaze Two Actions (concentrate, curse, divine, emotion, fear, mental, visual)

The aghash fixes their gaze on one creature they can see within 20 feet. The creature must attempt a DC 21 will save.


Critical Success The creature is unaffected.

Success The creature takes 2d6 mental damage and becomes Frightened 1.

Failure The creature takes 4d6 mental damage and becomes either Frightened 2 or Stunned 1 (the aghash's choice).

Critical Failure The creature takes 8d6 mental damage and becomes Frightened 2 and Stunned 2.

Sandstorm Three Actions (divine, earth)

Frequency once per day


Effect The aghash creates a temporary sandstorm in a 30-foot emanation that lasts for 1 minute.

Creatures within the emanation take a –4 circumstance penalty to Perception checks and must succeed at a DC 18 fortitude save. On a failure, they're forced to hold their breath or else they start suffocating. A creature within the sandstorm at the end of its turn takes 1d6 slashing damage.

Divs are immune to all effects of an aghash's sandstorm.

Effect: Sandstorm


Divine Innate Spells (DC 21, +13 to hit)

Cantrips (2nd Level): Detect Magic
1st Level: Illusory Object (At Will)
2nd Level: Touch of Idiocy
4th Level: Dimension Door, Outcast's Curse



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Div

Divs are a family of fiends spawned from the spirits of evil genies within the desolation of Abaddon. Most divs are neutral evil. They typically have greater darkvision and weakness to cold iron and good damage.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Shadow

This magic involves shadows or the energy of the Netherworld.