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Emorga All-SeerCreature 9


UniqueGargantuanAnimal
Source Pathfinder #201: Pactbreaker
Perception +21 (low light vision, scent (imprecise) 30 feet)
Languages Common, Fey, Wildsong, Speak With Animals, Speak With Plants
Skills Lore +23, Athletics +16, Diplomacy +18, Medicine +19, Nature +21, Society +18, Survival +19
Str +4, Dex +0, Con +5, Int +4, Wis +6, Cha +4

AC 29; Fort +20; Reflex +15; Will +20;
HP 170
Speed 10 feet (swim 20 feet)

Jaws One Action +19 (+14, +9) to hit (unarmed) 2d10+10 Piercing
Foot One Action +19 (+14, +9) to hit (unarmed) 2d8+10 Bludgeoning

Initiative Adjustment

Emorga's perception is +11 for initiative purposes

Read Nature's Omens (concentrate, primal)

Frequency once per day

Requirements Emorga can see a naturally occurring pattern such as ripples in a pond, a murmuration of birds wheeling across the sky, or a tangle of interwoven vines and flowers


Effect Emorga spends 1 hour contemplating the pattern to receive a brief glimpse of possible futures, optionally posing a question about a specific person, place, or event. She attempts a DC 30 nature or DC 30 soothsaying-lore check.


Critical Success Emorga receives a helpful premonition of one significant event that is to occur within one week. If she specified a specific subject, the premonition relates specifically to events affecting or involving that subject. These visions might be partial or unclear, but they are never purposely misleading.

Success As critical success, but Emorga can only receive visions of events that will occur within the next 1d4 days.

Failure Emorga receives no vision, or receives a vision of something insignificant or unrelated to her subject.

Critical Failure Emorga incorrectly interprets the omens and receives a false vision. Treat as a critical success, but the vision is either wholly inaccurate or presented in a way that actively distorts its meaning.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Take Cover Two Actions

Emorga withdraws into her shell, protecting her head and extremities from harm. She can't take move or attack actions while in this state, but gains a +4 circumstance bonus to AC and resistance 10 to physical attacks. She can end the state as a single action.

Trample Three Actions

Large or smaller, foot, DC 25 reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).


Primal Innate Spells (DC 28, +20 to hit)

Cantrips (5th Level): Guidance, Read Aura, Tangle Vine
1st Level: Heal
2nd Level: Animal Messenger, Entangling Flora, Speak with Animals (Constant)
3rd Level: Earthbind, Safe Passage, Speak with Plants (Constant)
4th Level: Mountain Resilience
5th Level: Control Water, Speak with Stones


Rituals

Heartbond, Reincarnate, Plant Growth, Commune, Primal Call



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.