Ember Fox (PFS 2-14)Creature 2
Source Pathfinder Society Scenario #2-14: Lost in Flames
Perception +8 (darkvision)
Languages Pyric, (can't Speak Any Language)
Skills Acrobatics +8, Athletics +5, Stealth +8
Str +1, Dex +4, Con +2, Int -2, Wis +2, Cha +1
AC 18; Fort +6; Reflex +10; Will +8;
HP 35
Speed 30 feet
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses Cold 5
Jaws
+10 (+6, +2) to hit (agile, finesse, unarmed) 1d4+3 Piercing + 1d4 FireCloak in Embers

Trigger An adjacent ally is targeted by an effect that deals fire damage
Effect The ember fox drapes itself across its ally, granting the ally fire resistance 10 against the incoming attack.
Effect: Cloak in Embers
Ember foxes resemble their canid namesakes, save for the flames that make their fur and the tips of their long whiskers flicker and glow.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.