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Elysian TitanCreature 21


RareGargantuanHumanoidTitan
Source Pathfinder Monster Core 2
Perception +36 (darkvision, truesight (precise) 60 feet)
Languages Chthonian, Common, Empyrean, Telepathy 100 Feet
Skills Acrobatics +36, Athletics +43, Crafting +37, Diplomacy +37, Intimidation +35, Religion +37, Survival +37
Str +10, Dex +7, Con +8, Int +6, Wis +8, Cha +6

AC 46; Fort +37; Reflex +34; Will +35; +4 status to all saves vs. mental
HP 400
Speed 40 feet (fly 40 feet)
Immunities death effects, disease

Greatpick One Action +41 (+36, +31) to hit (fatal d12, magical, reach 15) 4d10+20 Piercing
Fist One Action +38 (+34, +30) to hit (agile, reach 30) 4d8+20 Bludgeoning
Piercing Flash One Action +35 (+31, +27) to hit (agile, fire, light, magical) 2d10 Fire + 3d12+10 Piercing

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

+4 Status to All Saves vs. MentalImpossible Stature (aura, divine, illusion, mental)

100 feet. Titans warp perception and distance around them to seem even larger and more imposing. A creature that enters or begins its turn within the emanation must succeed at a DC 44 will save or its movement toward the titan is movement over difficult terrain (greater difficult terrain on a critical failure) for 1 round.

Titanic Grasp One Action

The titan makes a fist Strike against a creature affected by their impossible stature, even if it's outside of the titan's normal reach. On a hit, the titan automatically Grabs the creature and, if out of their reach, pulls it within reach.

Wide Cleave Two Actions

The titan makes a melee weapon Strike against each foe within their reach. This counts as three attacks for the titan's multiple attack penalty, but the penalty doesn't increase until all attacks have been made.


Divine Innate Spells (DC 44, +36 to hit)

2nd Level: Dispel Magic (At Will)
4th Level: Unfettered Movement (At Will)
5th Level: Sending
6th Level: Scrying, Truesight (Constant)
7th Level: Interplanar Teleport (At Will)
9th Level: Falling Stars
10th Level: Revival


Those titans who remained true to their creators, refusing to participate in their peers' rebellion, earned their freedom while the others were imprisoned. Many Elysian titans train aspiring champions of freedom, sacrifice, and selflessness.


Created by ancient deities long before the rise of mortal ancestries, titans united and attempted to overthrow their deific progenitors. The resulting war still figures prominently throughout mortal myths, in which most titans were cast down and imprisoned for eons.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Titan

Titans are enormous, primordial creatures of neargodlike power who predate the mortal races.