Elysian SheepCreature 7
Source Pathfinder #156: The Apocalypse Prophet
Perception +18 (low light vision)
Languages none
Skills Acrobatics +17, Athletics +15, Survival +16
Str +2, Dex +6, Con +4, Int -4, Wis +3, Cha -1
AC 25; Fort +15; Reflex +18; Will +12; +1 status to all saves vs. magic
HP 140
Speed 40 feet
Weaknesses Unholy 5
Horn
+16 (+11, +6) to hit (unarmed) 2d8+5 BludgeoningHoof
+16 (+11, +6) to hit 2d6+5 BludgeoningNimble Grazer
Inclines and rocky areas are not difficult terrain for an Elysian sheep.
+1 Status to All Saves vs. MagicCowardlyAn Elysian sheep gains the Fleeing condition whenever it has the Frightened condition.
Trample
Medium or smaller, hoof, DC 24 reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.