Elite Silver Devil HooliganCreature 2
Source Pathfinder Society Quest #21: Infernal Infiltration
Perception +9
Languages Common
Skills Acrobatics +8, Deception +8, Diplomacy +6, Intimidation +9, Society +6, Thievery +6
Str +2, Dex +4, Con +0, Int +0, Wis +1, Cha +2
AC 17; Fort +6; Reflex +12; Will +7;
HP 29
Speed 25 feet
Dagger
+13 (+9, +5) to hit (agile, finesse, versatile s) 1d4+4 PiercingDagger
+11 (+7, +3) to hit (agile, finesse, thrown 10, versatile s) 1d4+4 PiercingFist
+9 (+5, +1) to hit (agile, finesse, nonlethal, unarmed) 1d4+4 BludgeoningGang Up
Silver Devil hooligans benefit from flanking a creature as long as at least two other Silver Devil hooligans are adjacent to that creature.
Sneak AttackA Silver Devil hooligan deals 1d6 additional damage to an Off-Guard opponent.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.