Elite Sewer Ooze (PFS Q18)Creature 2
Source Pathfinder Society Quest #18: Student Exchange
Perception +3 (motion sense (precise) 60 feet)
Languages none
Skills Stealth +3
Str +2, Dex -5, Con +4, Int -5, Wis +0, Cha -5
AC 10; Fort +11; Reflex +3; Will +5;
HP 50
Speed 10 feet
Immunities acid, critical hits, precision, unconscious, visual, bleed
Pseudopod
+11 (+6, +1) to hit (unarmed) 1d6+3 Bludgeoning + 1d4 AcidMotion Sense 60 feet
A sewer ooze can sense nearby motion through vibration and air movement.
Filth Wave
Frequency once per minute
Effect The sewer ooze unleashes a wave of filth, covering all creatures in a 20-foot emanation. Each creature in the area must succeed at a DC 19 reflex save or take (1d4+4) acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone).
A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.
Effect: Filth Wave
These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
OozeOozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.