Elite Congealed MagicCreature 3
Source Pathfinder Society Scenario #6-15: Lost and Forgotten
Perception +5 (motion sense (precise) 60 feet)
Languages none
Skills Athletics +11
Str +4, Dex -5, Con +5, Int -5, Wis +0, Cha -5
AC 10; Fort +12; Reflex +0; Will +5;
HP 105
Speed 20 feet
Immunities acid, critical hits, precision, slashing, unconscious, visual, bleed, void
Pseudopod
+11 (+6, +1) to hit (unarmed) 1d8+4 BludgeoningMotion Sense
Congealed magic can feel nearby motion through vibration and air movement.
SplitWhenever a congealed magic would take slashing damage (if it weren't immune) and has at least 10 HP, it splits into two identical oozes with half the original's HP. One congealed magic is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, move smaller creatures and objects out of the way to make a space or the split is canceled at the GM's discretion.
Tag Team
Requirements another congealed magic is within 30 feet
Effect The ooze arcs magical essence to the other congealed magic. Creatures in that line take (3d6-2) void damage with a DC 16 reflex save. A creature that fails its save is also knocked Prone.
Found underground or in dungeons, these quivering, slug-like ropes of slime continuously scour their domain for food. In addition to their shape, they are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
OozeOozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.