Elite Combustive ZombieCreature 9
Source Pathfinder Society Scenario #4-15: In Glorious Battle
Perception +17 (darkvision)
Languages none
Skills Athletics +20, Stealth +17
Str +5, Dex +2, Con +4, Int -5, Wis +2, Cha -2
AC 28; Fort +21; Reflex +17; Will +15;
HP 195 (void healing)
Speed 30 feet
Immunities bleed, death effects, disease, fire, paralyzed, poison, unconscious
Weaknesses Vitality 7, Slashing 7
Fist
+22 (+17, +12) to hit (unarmed) 2d6+10 Bludgeoning + 1d6 FireSlow
A combustive zombie is permanently Slowed 1 and can't use reactions.
Death ThroesWhen a combustive zombie dies, its body explodes in a 30-foot burst of fire and debris that deals (3d10+2)[bludgeoning],(3d10+2) fire3d10 + 2 bludgeoning damage and 3d10 + 2 fire damage to each creature in the area (DC 26 reflex save).
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Blinding Sulfur (incapacitation)A combustive zombie burns with putrid inner fire. A creature hit by a combustive zombie's fist Strike must attempt a DC 27 fortitude save. On a failure, the creature is Blinded for 1 round, or for 1 minute on a critical failure.
Glowing with a dull amber light, these odious creatures spawn from a combination of necromancy and fire. These destructive creations sow chaos and demolish fortifications, making them the bane of besieged cities.
Necromancers most often create these mindless undead as obedient, expendable servitors. Left to its own devices, a zombie seeks only to consume the living, stopping only when its rotting body can no longer hold together.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
ZombieThese undead are mindless rotting corpses that hunger for living flesh.