Elite Cave Bear (PFS 4-07)Creature 7
Source Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!
Perception +115 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +17, Survival +13
Str +6, Dex +1, Con +6, Int -4, Wis +1, Cha -1
AC 26; Fort +18; Reflex +13; Will +15;
HP 115
Speed 35 feet
Jaws
+16 (+11, +6) to hit (unarmed) 2d10+6 PiercingClaw
+16 (+12, +8) to hit (agile, unarmed) 2d8+6 SlashingMauler
The bear gains a +4 circumstance bonus to damage rolls against creatures it has Grabbed.
Rush
The cave bear Strides and makes a Strike at the end of that movement. During the Stride, it gains a +10-foot circumstance bonus to its Speed.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Larger, stronger, and far more aggressive than its smaller cousins, the cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote places. As its name might suggest, the cave bear makes its den in natural caves, and like the grizzly bear, a cave bear is fiercely territorial. Unlike a grizzly bear, however, a cave bear is short tempered and will make sure its foe is dead before moving on, usually feasting on its prey's soft flesh once it has been incapacitated. Cave bears are often regarded as powerful guardian spirits by remote-dwelling people, while they are utilized as beasts of war by orcs or even giants-stone giants in particular have an affinity for keeping trained cave bears as pets or guardians for their homes.
Bears are ferocious predators typically found in cold or temperate woodlands and hills. Many species of bear exist in addition to the two presented below, such as the smaller (but no less dangerous) black bear or the arctic-dwelling polar bear.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.