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ElephantCreature 7


HugeAnimal
Source Pathfinder Monster Core
Perception +13 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +17, Survival +15
Str +7, Dex +0, Con +4, Int -4, Wis +2, Cha -2

AC 23; Fort +18; Reflex +11; Will +13;
HP 130
Speed 40 feet

Tusk One Action +16 (+11, +6) to hit (reach 10, unarmed) 3d8+9 Piercing
Foot One Action +16 (+11, +6) to hit (reach 10, unarmed) 2d10+9 Bludgeoning

Trample Three Actions

Large or smaller, foot, DC 24 reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Grabbing Trunk

A Medium or smaller creature hit by the elephant's trunk is Grabbed. If the elephant moves, it can bring the Grabbed creature along with it.


Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village.


Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many regions, but they are extremely clever and must be handled with great care.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.