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EgarhowlCreature 17


Rare​Medium​Incorporeal​Palinthanos​Undead​Unholy​
Source Pathfinder #206: Bring the House Down
Perception +31 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +32
Str -5, Dex +7, Con +0, Int -4, Wis +6, Cha +0

AC 38; Fort +25; Reflex +32; Will +29;
HP 235 (void healing)
Speed 0 feet (fly 30 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 15

Jaws One Action +32 (+27, +22) to hit (finesse, magical, unarmed) 3d12+8 Piercing
Claw One Action +32 (+28, +24) to hit (agile, finesse, magical, unarmed) 3d8+8 Slashing

Backward Speakers

When a palinthanos vocalizes, the sounds it creates are reversed. For the egarhowl, this only results in unnerving backwards sounds of angry roars and bestial noises, but for those who can speak, it makes understanding them difficult. A palinthanos has no difficulty understanding any language it can speak, but when it speaks, listeners must succeed at a DC 30 perception check made as a free action with the concentrate trait each round to quickly decipher the reversed conversation. This prevents a palinthanos from being able to easily utilize linguistic actions.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Predestined Defeat Reaction (occult)

Trigger The egarhowl rolls initiative

Frequency once per day


Effect At the start of combat, an inverted, reversed explosion of spiritual and void energy implodes in a 30-foot emanation centered on the egarhowl—a reversal of the creature's spiritually explosive death. All creatures in the area take 6d8 spirit damage (DC 35 fortitude save); creatures that fail this save are also Slowed 1 for 1 round as time seems to distort around them.

Rabid Rage (emotion, mental, occult)

An egarhowl's bite transmits its supernatural fury. A creature bitten by an egarhowl must attempt a DC 36 will save. They then become temporarily immune to rabid rage for 24 hours.


Critical Success The creature suffers no ill effects.

Success The creature is filled with anger and becomes Slowed 1 for 1 round as they waste some of their time shrieking and raving on their turn.

Failure As success, but slowed 1 for 1 minute.

Critical Failure As failure, but the creature is also Confused for as long as it is slowed.

Reaction Reversal

Since an egarhowl appears to move backwards in time and the results of its actions manifest slightly out of sync, its manipulate or move actions and Strikes don't trigger reactions normally. Whenever a reaction would be triggered by an egarhowl in this way, the reacting creature must attempt a DC 11 flat. On a failure, their reaction does not trigger.


Souls of beasts and animals that return as palinthanos manifest as ghostly, bestial undead of pure hunger and instinct. They appear as somewhat indistinct monstrous creatures, regardless of what they were in life.


When a cosmic event like Godsrain disturbs all that exists, the River of Souls sometimes flows backward for a brief moment, literally, from the shockwave. Unwilling and confused souls that are forced back far enough can have the agonizing experience of enduring death in reversed time. Some of these souls manage to re-enter the river once the flow returns to normal, but those who are stranded on the metaphorical shores of the living can become palinthanos: powerful undead born from their reversed demise who struggle futilely until their predestined banishment back to the River.

Backward Time

Palinthanos movements often feel counterintuitive to the senses, as if there is some invisible force from the unseen future acting upon them. For example, wounds created by palinthanos attacks tend to appear on bodies out of sync with the inflicting strike, manifesting a fraction of a section before the attack lands. Wherever they appear, it's as though two streams of time collide and flow opposite of one another, which the Universe does its best to make sense of.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.

Palinthanos

When a cosmic event like Godsrain disturbs all that exists, the River of Souls sometimes flows backward for a brief moment, literally, from the shockwave. Unwilling and confused souls that are forced back far enough can have the agonizing experience of enduring death in reversed time. Some of these souls manage to re-enter the river once the flow returns to normal, but those who are stranded on the metaphorical shores of the living can become palinthanos: powerful undead born from their reversed demise who struggle futilely until their predestined banishment back to the River.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.