Ectoplasmic AmalgamCreature 15
Source Pathfinder #186: Ghost King's Rage
Perception +25 (darkvision)
Languages Necril, (can't Speak Any Language)
Skills Acrobatics +27, Athletics +29, Stealth +27
Str +8, Dex +6, Con +6, Int +2, Wis +4, Cha +2
AC 37; Fort +25; Reflex +29; Will +23;
HP 320 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Weaknesses Vitality 10
Resistances Physical 10
Fist
+30 (+25, +20) to hit (forceful, grapple, reach 10, unarmed) 4d12+14 BludgeoningEctoplasm
+28 (+23, +18) to hit 3d12+10 BludgeoningVoid Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Overwhelming EctoplasmAn ectoplasmic amalgam's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune. A creature damaged by an ectoplasmic amalgam's Strikes is Stunned 1 unless they succeed at a DC 36 fortitude save, as the thoughts and emotions of the amalgam's constituent souls invade their mind.
Pummeling Barrage
The ectoplasmic amalgam attempts a melee Strike against each enemy within the amalgam's melee reach. Each attack counts toward the amalgam's multiple attack penalty but don't increase the amalgam's penalty until it has made all its attacks.
Spew Ectoplasm
(divine)The ectoplasmic amalgam releases a burst of ectoplasm that deals 16d6 bludgeoning damage in a 60-foot cone (DC 36 reflex). On a failed save, a creature is additionally Stunned 1 (or Stunned 2 on a critical failure). Spew Ectoplasm functions as a force effect for the purposes of affecting incorporeal creatures. The ectoplasmic amalgam can't use Spew Ectoplasm again for 1d4 rounds.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.