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EchopsyvneCreature 18


Rare​Medium​Incorporeal​Palinthanos​Undead​Unholy​
Source Pathfinder #206: Bring the House Down
Perception +31 (darkvision)
Languages Common, Necril
Skills Acrobatics +35, Deception +32
Str -5, Dex +9, Con +0, Int +6, Wis +5, Cha +6

AC 39; Fort +24; Reflex +33; Will +31;
HP 255 (void healing)
Speed 0 feet (fly 30 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 15

Claw One Action +33 (+29, +25) to hit (agile, finesse, magical, unarmed) 3d6+8 Slashing

Backward Speakers

When a palinthanos vocalizes, the sounds it creates are reversed. For the egarhowl, this only results in unnerving backwards sounds of angry roars and bestial noises, but for those who can speak, it makes understanding them difficult. A palinthanos has no difficulty understanding any language it can speak, but when it speaks, listeners must succeed at a DC 30 perception check made as a free action with the concentrate trait each round to quickly decipher the reversed conversation. This prevents a palinthanos from being able to easily utilize linguistic actions.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Distort Perception One Action (incapacitation, mental, occult)

Frequency once per round


Effect The echopsyvne targets a creature it can see within 30 feet and alters its perception of time. The target must attempt a DC 40 will save. Regardless of success or failure, the creature then becomes temporarily immune to this ability for 24 hours.


Critical Success The creature is unaffected.

Success The creature perceives time to flow backward briefly and becomes Slowed 1 for 1 round.

Failure Time flows backward for the creature, leaving them unable to interact with the world around them. The creature is Stunned 3, after which it is slowed 1 for 1 round.

Critical Failure The creature's mind becomes stuck in a time loop, and it becomes Paralyzed by the disorienting sight for 1 minute. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round or end it entirely on a critical success.

Predestined Defeat Reaction (occult)

Trigger The echopsyvne rolls initiative

Frequency once per day


Effect At the start of combat, an inverted, reversed explosion of spiritual and void energy implodes in a 30-foot emanation centered on the echopsyvne—a reversal of the creature's spiritually explosive death. All creatures in the area take 15d8 spirit damage (DC 37 fortitude save); creatures that fail this save are also Slowed 1 for 1 round as time seems to distort around them.

Reaction Reversal

Since an echopsyvne appears to move backwards in time and the results of its actions manifest slightly out of sync, its manipulate or move actions and Strikes don't trigger reactions normally. Whenever a reaction would be triggered by an echopsyvne in this way, the reacting creature must attempt a DC 11 flat. On a failure, their reaction does not trigger.

Temporal Possession

When the echopsyvne casts possession on a creature, that creature experiences time backward. When the echopsyvne controls the target, they function normally, but when the target takes their own actions while the echopsyvne is in partial control or riding along in their body, they become Clumsy 3 and take a –10-foot status penalty to all of their Speeds. When the echopsyvne stops possessing the target, willingly or otherwise, the target must succeed at a DC 37 will save or be Stunned 1 as they readjust to a more familiar flow of time.


Occult Innate Spells (DC 40, +32 to hit)

7th Level: Possession


Palinthanos formed from intelligent creatures tend to be scheming and envious opportunists who seek to possess mortal bodies. They appear as vortexes of twisted, misty faces from which ghostly limbs emerge, regardless of their appearance in life.


When a cosmic event like Godsrain disturbs all that exists, the River of Souls sometimes flows backward for a brief moment, literally, from the shockwave. Unwilling and confused souls that are forced back far enough can have the agonizing experience of enduring death in reversed time. Some of these souls manage to re-enter the river once the flow returns to normal, but those who are stranded on the metaphorical shores of the living can become palinthanos: powerful undead born from their reversed demise who struggle futilely until their predestined banishment back to the River.

Backward Time

Palinthanos movements often feel counterintuitive to the senses, as if there is some invisible force from the unseen future acting upon them. For example, wounds created by palinthanos attacks tend to appear on bodies out of sync with the inflicting strike, manifesting a fraction of a section before the attack lands. Wherever they appear, it's as though two streams of time collide and flow opposite of one another, which the Universe does its best to make sense of.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.

Palinthanos

When a cosmic event like Godsrain disturbs all that exists, the River of Souls sometimes flows backward for a brief moment, literally, from the shockwave. Unwilling and confused souls that are forced back far enough can have the agonizing experience of enduring death in reversed time. Some of these souls manage to re-enter the river once the flow returns to normal, but those who are stranded on the metaphorical shores of the living can become palinthanos: powerful undead born from their reversed demise who struggle futilely until their predestined banishment back to the River.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.