EberarkCreature 10
Source Pathfinder #159: All or Nothing
Perception +19 (low light vision, scent (imprecise) 30 feet)
Languages Common, Pyric
Skills Acrobatics +18, Athletics +21, Intimidation +21, Stealth +18, Survival +19
Str +7, Dex +4, Con +5, Int +2, Wis +3, Cha +3
AC 30; Fort +22; Reflex +19; Will +16;
HP 275
Speed 40 feet
Immunities fire
Jaws
+23 (+18, +13) to hit (magical, reach 15, unarmed) 2d10+11 PiercingClaw
+23 (+19, +15) to hit (agile, fire, magical, reach 15, unarmed) 1d4 Fire + 2d6+11 SlashingArrogant Taunts
(auditory, emotion, fear, mental)The eberark utters crude insults and growls threateningly. Each creature within 30 feet must attempt a DC 27 will save.
The creature is then temporarily immune for 10 minutes.
Critical Success The creature is unaffected.
Success The creature is Frightened 1.
Failure The creature is Frightened 2 and Paralyzed for 1 round.
Critical Failure The creature is Frightened 4 and paralyzed for 1d4 rounds.
Incendiary SpitA creature hit by the eberark's spit becomes coated in a slippery, flammable oil.
The creature must succeed at a DC 27 reflex save or become Clumsy 2 for as long as they are coated in incendiary spit.
Creatures affected by incendiary spit that take fire damage catch fire, taking 3d6 persistent,fire damage. Once this persistent fire damage ends, the spit has burned away.
Trail of Flame
(fire)The eberark Strides twice, leaving a trail of magical fire behind it as it moves. Squares the eberark moves through catch fire, creating a 5-foot-tall wall of flame that burns for 1 round. The wall of flame conceals creatures and objects on the other side of it.
Any creature that enters or starts its turn in the wall of flame takes 6d6 fire damage (DC 27 reflex save).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.