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Dwarf StonecasterCreature 4


MediumDwarfHumanoid
Source Pathfinder Monster Core
Perception +13 (darkvision, tremorsense (imprecise) 10 feet)
Languages Common, Dwarven, Petran
Skills Lore +8, Athletics +11, Crafting +8, Nature +12
Str +4, Dex +2, Con +3, Int +2, Wis +5, Cha -1

AC 20; Fort +11; Reflex +8; Will +14;
HP 70
Speed 20 feet

Staff One Action +12 (+7, +2) to hit (two hand d8) 1d4+4 Bludgeoning
Clan Dagger One Action +12 (+8, +4) to hit (agile, parry, versatile b) 1d4+4 Piercing

Tremorsense (Imprecise) 10 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Boulder Roll Two Actions (earth, primal)

The stonecaster conjures a rolling boulder that deals 5d6 bludgeoning damage to each creature in a 60-foot line with a DC 21 reflex save.

The stonecaster can't use Boulder Roll again for 1d4 rounds.

Dwarven Doughtiness

A dwarf is often calm and collected in the face of imminent danger. At the end of this dwarf's turn, reduce their frightened condition by 2 instead of 1.

Tremor One Action (earth, primal)

The stonecaster causes the earth below to tremble. Each creature on the ground in a 10-foot emanation takes 2d8 bludgeoning damage with a DC 21 fortitude save. A creature that critically fails is knocked Prone.


All dwarves share a connection to the earth, but stonecasters have focused and polished that connection. Their years of meditation have granted them the ability to create boulders and shake the very earth. These elemental specialists are often highly respected in their community, which prizes their art of geomancy. Young dwarves who show a stronger than normal connection to the earth might be sent to a stonecaster to train at an early age.


A dwarf's strength comes from their stoic determination, quality equipment, and their ability to hold grudges for centuries.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.