Duneshaker SolifugidCreature 18
Perception +30 (darkvision, tremorsense (imprecise) 30 feet)
Languages none
Skills Acrobatics +33, Athletics +35, Stealth +33
Str +9, Dex +7, Con +7, Int -5, Wis +4, Cha -4
AC 42; Fort +31; Reflex +33; Will +28;
HP 340
Speed 50 feet (burrow 25 feet, climb 25 feet)
Jaws
+35 (+30, +25) to hit (reach 10, unarmed) 4d10+17 PiercingClaw
+35 (+31, +27) to hit (agile, reach 20, unarmed) 3d10+17 SlashingTremorsense 30 feet
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Earth Shaker (move)Each turn, the first time the duneshaker solifugid is adjacent to a Large or smaller creature during a move action it's using, that creature must succeed at a DC 39 reflex save or fall Prone.
Pounce
The duneshaker solifugid Strides and makes a Strike at the end of that movement. If the duneshaker solifugid began this action Hidden, it remains hidden until after this ability's Strike.
Rend
Claw
A Rend entry lists a Strike the monster has.
Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.
Effect The monster automatically deals that Strike's damage again to the enemy.
Venom Spray
(poison)The duneshaker solifugid spews toxic barbs at all creatures in a 30-foot cone. Each creature within the area takes 10d6 poison damage (DC 39 fortitude save). A creature that fails its saving throw is Blinded for 1d6 rounds (or permanently on a critical failure).
The duneshaker solifugid can't use Venom Spray again for 1d4 rounds.
The largest solifugids, duneshakers, are so immense that their movements make the terrain around them tremble. They can prey on creatures the size of mammoths or even larger.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.