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DryadCreature 3


MediumFeyNymphPlantWood
Source Pathfinder Monster Core
Perception +10 (low light vision)
Languages Common, Elven, Fey, Muan
Skills Acrobatics +9, Athletics +5, Crafting +7, Diplomacy +9, Nature +13, Stealth +9, Survival +12
Str +0, Dex +4, Con +1, Int +2, Wis +3, Cha +4

AC 17; Fort +6; Reflex +11; Will +10;
HP 55
Speed 25 feet
Weaknesses Cold Iron 5, Fire 5

Branch One Action +12 (+7, +2) to hit (finesse, magical) 1d12+2 Bludgeoning

Nature Empathy

The dryad can ask questions of, receive answers from, and use the Diplomacy skill with animals and plants.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Tree Dependent

A naiad is bonded to a great tree. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new great tree.

Tree Meld Two Actions

A One with Plants spell cast by a dryad has an unlimited duration.

In addition, if the dryad merges with her bonded tree, she can choose to instead enter an extradimensional living space within the tree, and can bring up to two adjacent, willing creatures with her; the spell gains the extradimensional trait. The dryad can still be expelled from this space.


Primal Innate Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Tangle Vine
1st Level: Charm
2nd Level: Entangling Flora (At Will), One with Plants (At Will, See Tree Meld)
4th Level: Suggestion
5th Level: Nature's Pathway


Dryads are fey guardians of the trees and creatures who dwell in wooded areas. They prefer using indirect methods to dissuade those who would harm their sacred groves and beloved forests, but they are not above using enchantments to enlist the aid of allies when evil threats cannot be dissuaded with words alone. In times of peace, dryads happily live secluded lives inside their trees, and a community at harmony with nature might not even realize a dryad lives nearby.

Though they watch over all the woods around them, dryads are inextricably tied to a specific tree, usually an oak. Dryads who are bonded to another type of tree are fundamentally the same, but they may differ in temperament and appearance to match their ward. For instance, kraneiai, or cherry-tree dryads, have beautiful pink coloration and concern themselves with the fragile beauty of life.


Nymphs are a family of fey that take the form of beautiful humanoids with elven features and have a deep association with the natural world. The most common of their kind are the dryads, which are spirits that embody great trees, but many other kinds of nymphs exist, including naiads, who watch over bodies of water. All nymphs are guardians of some element of nature, typically a specific tree or pond, or even-in the case of nymph queens-whole forests or massive bodies of water


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fey

Creatures of the First World are called the fey.

Nymph

This family of beautiful fey creatures has strong ties to natural locations.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.