DrunkardCreature 2
Source Pathfinder NPC Core
Perception +6
Languages Common
Skills Lore +3, Athletics +7, Intimidation +8
Str +3, Dex +2, Con +4, Int -1, Wis +0, Cha +2
AC 17; Fort +10; Reflex +8; Will +6;
HP 40
Speed 25 feet
Fist
+9 (+5, +1) to hit (agile, nonlethal, unarmed) 1d4+3 BludgeoningPewter Mug
+8 (+3, -2) to hit (thrown 10) 1d4+3 BludgeoningDrunken Flailing

Requirements The drunkard is raging
Effect The drunkard attempts two fist Strikes, each against a different creature.
Drunken Rage
(concentrate, emotion, mental)Requirements The drunkard is drunk, and isn't Fatigued or raging
Effect The drunkard flies into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a –1 penalty to AC. The drunkard can't use concentrate actions except Seek. The rage lasts for 1 minute, until the drunkard falls Unconscious, or until the drunkard sobers up. The drunkard can't voluntarily stop raging. Once the rage ends, the drunkard can't gain temporary HP from this action for 1 minute.
Every tavern has one-that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they're set off come, no one-even the drunkard themself-can tell you what started the row.
Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.