Drill SergeantCreature 8
Source Pathfinder NPC Core
Perception +16
Languages Common
Skills Lore +18, Athletics +18, Intimidation +20
Str +4, Dex +3, Con +2, Int +2, Wis +2, Cha +4
AC 25; Fort +14; Reflex +15; Will +20;
HP 120
Speed 25 feet
Javelin
+19 (+14, +9) to hit (thrown 30) 1d6+12 PiercingLongsword
+21 (+16, +11) to hit (magical, versatile p) 2d8+12 SlashingFist
+20 (+16, +12) to hit (agile, nonlethal, unarmed) 1d4+12 BludgeoningCommanding Aura (aura, emotion, mental, visual)
60 feet. An ally that starts its turn in the aura gains 8 temporary Hit Points. These last until the start of the creature's next turn.
Effect: Commanding Aura
You Don't Have My Permission to Die!
(auditory, emotion, fear, linguistic, mental)Trigger An allied creature within 30 feet would be reduced to 0 Hit Points
Effect With a stern rebuke, the drill sergeant berates the target for their failure. The creature avoids being knocked out and remains at 1 HP. The creature is then temporarily immune for 24 hours.
Chastising Enforcement
(auditory, emotion, linguistic, mental)The drill sergeant exhorts a faltering comrade with a stern word and attempts an intimidation check against the Will DC of one ally within 30 feet. On a success, the target's Frightened condition is reduced by 2 and the drill sergeant can attempt to counteract one mental effect that ally is suffering from with a +18 counteract modifier. On a critical success, the drill sergeant also reduces the frightened condition of each other ally in a 10-foot emanation around the target by 1.
Keep Up With Me!
(auditory, emotion, linguistic, mental)Requirements The drill sergeant's last action was a Strike that hit
Effect The drill sergeant shouts that one ally within 30 feet can't keep up with them. That ally gains a +3 status bonus to their attack roll on the next Strike they make before the start of the drill sergeant's next turn. If the ally is a troop, this bonus instead applies to the DC of their next offensive activity (such as Join the Fray for heavy cavalry).
Effect: Keep Up With Me!
Maintaining discipline is of the utmost importance when conducting a military campaign. Often elevated from veteran soldiers, drill sergeants are responsible for training common troops, ensuring they can follow orders and fight well in the thick of battle. Though drill sergeants can be brash and hard-nosed, harsh discipline is often crucial to maintaining order and keeping soldiers alive.
A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.