DreamscraperCreature 7
Source Pathfinder Adventure Path: Gatewalkers
Perception +15 (darkvision)
Languages Aklo, Telepathy 100 Feet
Skills Acrobatics +17, Athletics +13, Deception +13, Stealth +17, Thievery +15
Str +2, Dex +6, Con +4, Int +2, Wis +4, Cha +2
AC 24; Fort +12; Reflex +18; Will +15; +1 status to all saves vs. magic
HP 115
Speed 20 feet (fly 40 feet)
Immunities cold, fatigued, sleep
Weaknesses Electricity 5
Telepathy 100 feet (aura, magical)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
TirelessDreamscrapers never sleep or dream themselves. They gain the benefits of an 8-hour rest after 1 hour of minimal activity.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. MagicFrightful Presence (aura, emotion, fear, mental)90 feet. DC 22 will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Dream Step
The dreamscraper shifts to either the Dimension of Dreams or the Universe. While in the Dimension of Dreams, it can see clearly into the Universe with a range of 60 feet. On its first round in an encounter, the dreamscraper can use this ability once as a free action.
Stolen Dreams (mental, occult)The dreamscraper catches hold of the target creature's dreams and tries to rip them away. The target must attempt a DC 22 will save.
Success The creature is unaffected.
Failure The dreamscraper manages to only scrape at the target creature's dreams. The target becomes Fatigued.
Critical Failure The dreamscraper rips the target's dreams away and captures them. The target creature becomes fatigued. Furthermore, the target can never dream, can't be affected by spells that cause or affect dreams, can't detect or be detected by creatures with the dream trait, and can't enter the Dimension of Dreams. This effect ends if the target creature's dreams are restored through powerful magic.
Occult Innate Spells (DC 25, +17 to hit)
1st Level: Sleep
2nd Level: Darkness
4th Level: Unfettered Movement (Constant)
Dreamscrapers invade the dreams of sleeping mortals to scrape away at their minds and steal their dreams, leaving them raw and tired upon waking. Maggot-like, with many eyes surrounded by a circular, toothy mouth, dreamscrapers use sharp barbs attached to ethereal tendrils to trawl for dreams. After returning to the Dimension of Dreams with their prizes, they store them in their dark, spire-like cocoons, trade them, or offer them up to their heinous masters as some obscure tax.
Although many dreamscrapers act as servants for more powerful creatures, some act independently. Unable to dream themselves, their fascination leads them to experiment with their collections. They attempt to either synthesize dreams of their own or implant collected dreams within themselves.
Dream collections
Dreams are fascinating creations of the imagination that many powerful entities seek to collect. Liches, for example, are intrigued by the dreams of mortals. Night hags and denizens of Leng see dreams as a valuable commodity, and their bartering draws many beings to the shadowy markets of Leng.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.
DreamCreatures native to the Dimension of Dreams can possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always unholy and immune to that realm's freezing temperatures.