Dream SpiderCreature 0
Perception +6 (darkvision, web sense)
Languages none
Skills Acrobatics +5, Athletics +2, Stealth +7
Str +0, Dex +3, Con +1, Int -5, Wis +0, Cha -4
AC 16; Fort +5; Reflex +7; Will +4;
HP 15
Speed 25 feet (climb 25 feet)
Bite
+7 (+2, -3) to hit (finesse) 1d6 PiercingWeb Sense
The dream spider has imprecise Tremorsense to detect the vibrations of creatures touching its web.
Dream Spider Venom (poison)Saving Throw DC 16 fortitude
Maximum Duration 4 rounds
Stage 1 Stupefied 1 (1 round)
Stage 2 1d6 poison damage plus stupefied 1 (1 round)
Web TrapA creature hit by the dream spider's web attack is Immobilized and stuck to the nearest surface until it Escapes (DC 16).
A dream spider's webs have an iridescent hue and are infused with the same hallucinogenic compound as the creature's toxin. Originally denizens of tropical jungles, dream spiders have adapted well to temperate environments, particularly thriving among the rooftops of cities where shady alchemists use their venom to produce addictive drugs.
Spiders range dramatically in size, yet many are to some extent venomous.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.