DraxieCreature 3
Source Pathfinder Monster Core
Perception +8 (low light vision)
Languages Common, Fey, Telepathy (touch)
Skills Acrobatics +9, Deception +10, Diplomacy +8, Nature +6, Stealth +11
Str -1, Dex +4, Con +1, Int +3, Wis +1, Cha +3
AC 19; Fort +6; Reflex +11; Will +8;
HP 45
Speed 15 feet (fly 40 feet)
Weaknesses Cold Iron 5
Jaws
+11 (+7, +3) to hit (agile, finesse, magical, unarmed) 1d8+3 BludgeoningEuphoric Spark
+7 (+2, -3) to hit (magical) 2d4+3 MentalTelepathy (Touch) (aura, magical, mental)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Draxie Dust
(emotion, incapacitation, mental, primal)The draxie breathes magical dust in a 15-foot cone. Roll 1d4 to determine the effect. Each creature in the area must succeed at a DC 17 will save or be affected.
The draxie can't use Draxie Dust again for 1d4 rounds.
- The target takes the effects of the Charm spell.
- The target loses its last 5 minutes of memory.
- The target takes the effects of a Sleep spell.
- For 1 minute, the target is in a state of euphoria that makes it Stupefied 2 and Slowed 1.
Primal Innate Spells (DC 20, +12 to hit)
Cantrips (2nd Level): Figment, Light, Prestidigitation
1st Level: Illusory Disguise
2nd Level: Invisibility, Revealing Light
The mischievous dragon sprites called draxies have dueled their pixie cousins for the title of ultimate prankster for centuries. They exercise patience and planning to create the perfect pranks, spending months, or even years, on their efforts. One exception to their flighty nature is the elucrea, a lifelong bond between a draxie and a creature they're particularly fond of, typically one with a good sense of humor. According to draxie legend, a little piece of a draxie's spirit remembers being united as the ancient fey dragonet Elucredassa, and that causes draxies to yearn for such connections with others.
Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary, all sprites share a connection to magic and a diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FeyCreatures of the First World are called the fey.
SpriteA family of diminutive winged fey with a strong connection to primal magic.