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DiverCreature 3


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +9
Languages Common, Thalassic
Skills Lore +11, Acrobatics +10, Athletics +10, Nature +9, Thievery +9
Str +3, Dex +3, Con +2, Int +0, Wis +2, Cha +0

AC 17; Fort +9; Reflex +12; Will +6;
HP 50
Speed 25 feet (swim 30 feet)

Trident One Action +12 (+7, +2) to hit 1d8+5 Piercing
Trident One Action +12 (+7, +2) to hit (thrown 20) 1d8+5 Piercing
Fist One Action +12 (+8, +4) to hit (agile, finesse, nonlethal, unarmed) 1d4+5 Bludgeoning

Adjusted Eyes

Divers are used to the murky conditions underwater and train for them. If the diver spends 1 hour preparing for their dive, they have low-light vision while underwater.

Diving Specialist

For encounters involving underwater exploration, the diver is a 10th-level challenge.

Skilled Diver

The diver gains a +12 circumstance bonus to any skill check involved in underwater exploration activities and is considered a master in the skill for such checks. This bonus also applies to any initiative roll while the driver is underwater.

Strong Lungs

The diver can hold their breath for up to 5 minutes (50 rounds).

Underwater Fighter

The diver isn't Off-Guard underwater and doesn't take penalties for using a bludgeoning or slashing melee weapon in water.

Underwater Awareness Reaction

Trigger An enemy Strikes the diver while they're underwater


Effect The diver senses the movement of their enemy in the water and jerks back in time. They gain a +2 circumstance bonus to their AC against the triggering attack.

Dive One Action

The diver moves up to twice their swim Speed downward.


Divers can often make large amounts of money by diving for treasures and selling them at a markup to tourists and antiquities dealers.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.