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Displaced Robot (1-2)Creature 1


RareMediumConstruct
Source Pathfinder Society Special #3-99: Fate in the Future
Perception +7 (darkvision)
Languages Common
Skills Athletics +6, Crafting +4
Str +3, Dex +3, Con +4, Int +1, Wis +1, Cha -3

AC 15; Fort +9; Reflex +8; Will +4;
HP 14
Speed 25 feet
Weaknesses Electricity 3

Fist One Action +9 (+4, -1) to hit (unarmed) 1d6+3 Bludgeoning
Laser Beam One Action +9 (+4, -1) to hit 1d6 Fire

Divert Power One Action

The robot diverts additional power from one of its weapon arrays to another. Choose one of the following effects, which lasts until the end of the robot's turn.

Jolting Arc Two Actions (electricity)

The robot releases a surge of energy, dealing 2d6 electricity damage to all adjacent creatures (DC 14 reflex save). It can't use Jolting Arc again for 1d4 rounds.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.