Dispatch Disciple NoviceCreature 0
Source Pathfinder Society Scenario #6-99: Under the Eye of the Mantis
Perception +6
Languages Common
Skills Acrobatics +5, Athletics +6, Deception +2, Stealth +5
Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +1
AC 15; Fort +6; Reflex +9; Will +3;
HP 14
Speed 25 feet
Dagger
+6 (+2, -2) to hit (agile, finesse, versatile s) 1d4+2 PiercingFist
+6 (+2, -2) to hit (agile, finesse, nonlethal) 1d4+2 BludgeoningDagger
+6 (+1, -4) to hit (versatile s) 1d4+2 PiercingSnagging Catch

Requirements The disciple has their crimson cloak raised
Trigger The disciple is attacked by a melee weapon
Effect After the attack's result is resolved, the disciple attempts to Disarm the triggering weapon, gaining a +1 circumstance bonus. The cloak is destroyed after this action.
Cloak and Dagger
The disciple raises their heavy crimson cloak, providing them with a +1 circumstance bonus to their AC and also giving them access to the Snagging Catch reaction.
Pattern AttackThe disciple's strikes deal 1d4 extra damage to creatures within reach of at least one of the disciple's allies.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.