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Dispatch DiscipleCreature 1


MediumHumanHumanoid
Source Pathfinder Society Scenario #6-99: Under the Eye of the Mantis
Perception +7
Languages Common
Skills Acrobatics +6, Athletics +7, Deception +3, Stealth +6
Str +3, Dex +4, Con +1, Int +0, Wis +1, Cha +1

AC 15; Fort +7; Reflex +10; Will +4;
HP 19
Speed 25 feet

Dagger One Action +7 (+3, -1) to hit (agile, finesse, versatile s) 1d4+3 Piercing
Fist One Action +7 (+3, -1) to hit (agile, finesse, nonlethal) 1d4+3 Bludgeoning
Dagger One Action +7 (+2, -3) to hit (versatile s) 1d4+3 Piercing

Snagging Catch Reaction

Requirements The disciple has their crimson cloak raised

Trigger The disciple is attacked by a melee weapon


Effect After the attack's result is resolved, the disciple attempts to Disarm the triggering weapon, gaining a +1 circumstance bonus. The cloak is destroyed after this action.

Cloak and Dagger One Action

The disciple raises their heavy crimson cloak, providing them with a +1 circumstance bonus to their AC and also giving them access to the Snagging Catch reaction.

Pattern Attack

The disciple's strikes deal 1d4 extra damage to creatures within reach of at least one of the disciple's allies.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.