Disgorged ZombieCreature 6
Source Pathfinder #180: The Smoking Gun
Perception +14 (darkvision)
Languages none
Skills Acrobatics +14, Athletics +15
Str +5, Dex +4, Con +2, Int -5, Wis +2, Cha -2
AC 21; Fort +14; Reflex +17; Will +11;
HP 52 (lightning powered, void healing)
Speed 25 feet
Immunities bleed, death effects, disease, electricity, paralyzed, poison
Weaknesses Vitality 5, Slashing 5
Fist
+16 (+11, +6) to hit (unarmed) 1d12 Electricity + 1d12+7 BludgeoningElectricity Absorption
For 1 minute after taking electricity damage, a shock zombie loses its usual Slowed 1 condition, gains the ability to use reactions, and gains a +10-foot status bonus to its Speed.
Effect: Electricity Absorption
Lightning PoweredArcs of restorative electricity jolt between shock zombies. For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10).
Effect: Lightning Powered
SlowA shock zombie is typically Slowed 1 and can't use reactions (but see electricity absorption).
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Amnesia Venom (mental, poison)Saving Throw DC 29 fortitude
Maximum Duration 6 rounds
Stage 1 Off-Guard (1 round)
Stage 2 off-guard and Clumsy 1 (1 round)
Stage 3 Confused, off-guard, and Clumsy 2 (1 round).
Shock zombies are hideous undead covered with bolts and electrical wiring. Most have two large electric coils mounted on their backs to absorb and project electricity. If uncontrolled, shock zombies often wander far afield in search of inventors' labs or lightning storms to draw power from. In a pinch, the natural electric currents inside living creatures more than suffice.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.
ZombieThese undead are mindless rotting corpses that hunger for living flesh.