DespotCreature 5
Source Pathfinder NPC Core
Perception +11
Languages Common, Diabolic
Skills Lore +13, Athletics +11, Deception +13, Diplomacy +11, Intimidation +13, Performance +13, Religion +11, Society +13
Str +2, Dex +2, Con +0, Int +4, Wis +2, Cha +4
AC 21; Fort +9; Reflex +9; Will +13;
HP 60
Speed 25 feet
Spiked Gauntlet
+15 (+11, +7) to hit (agile, free hand) 1d4+6 PiercingPersistent Lies
Any creature deceived by the despot's Deception skill believes the deception more readily on the next day. Any later Perception checks attempted against the despot's Deception DC take a –2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through Diplomacy or further Deception.
Sorcerous PotencyWhen the despot Casts a Spell from a spell slot that deals damage, they gain a status bonus to the spell's initial damage equal to the spell's rank.
Tongue of FlameWhen the despot casts Charm, Diabolic Edict, Enthrall, or Floating Flame, either a target takes 1 fire damage per spell rank, or the despot gains a +2 status bonus to Deception checks for 1 round.
Divine Spontaneous Spells (DC 23, +14 to hit)
Cantrips (3rd Level): Daze, Ignition, Message, Shield, Void Warp
1st Level (4 slots): Bane, Command, Fear, Harm, Sanctuary
2nd Level (4 slots): Blood Vendetta, Calm, Floating Flame, See the Unseen
3rd Level (3 slots): Chilling Darkness, Enthrall
1st Level: Diabolic Edict
Despots live to amass and exploit power over others.
Villains pursue selfish and cruel goals, trampling over anyone in their way.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.