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Desert GiantCreature 9


LargeGiantHumanoid
Source Pathfinder Monster Core 2
Perception +19
Languages Common, Jotun
Skills Lore +18, Acrobatics +21, Intimidation +15, Survival +19
Str +6, Dex +6, Con +5, Int +3, Wis +4, Cha +0

AC 27; Fort +18; Reflex +21; Will +15;
HP 185
Speed 40 feet

Scimitar One Action +21 (+16, +11) to hit (forceful, magical, reach 10, sweep) 2d6+12 Slashing
Rock One Action +19 (+14, +9) to hit (brutal) 2d8+12 Bludgeoning

Sand Spin One Action

Requirements The desert giant is standing in sandy terrain


Effect The desert giant spins around and stirs up loose sand in a 10-foot emanation. Until the beginning of the giant's next turn, creatures in the area are Concealed, and other creatures are concealed to them.

Sandwalking

Desert giants have adapted to the loose sands of the desert and can move across them with ease. Desert giants ignore non-magical difficult terrain and uneven ground caused by sand.

Scimitar Blitz Two Actions

The desert giant Strides up to their Speed, Striking once with each of their scimitars at any point during the movement.


Desert giants are nomadic humanoids who have dwelled in the world's most arid regions since time immemorial. Smaller peoples know that desert giants are the undisputed masters of desert living. Desert giants' strong cultural traditions play a large part in their ability to prosper in such harsh environs. Desert giant elders encourage their descendants to maintain abstemious lifestyles, particularly with regard to the consumption of food and drink. Most desert giants follow a simple vegetarian diet and maintain an incredible internal map of their home region's seasonal waterways and oases. Desert giants stand 15 feet tall, tending toward lean physiques that are ideal for traveling across vast expanses of sand for long sojourns.


Spread across the world, giants are as diverse as the isolated places they inhabit. A giant makes a big impression on the local environment, especially on smaller and weaker creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Giant

Giants are massive humanoid creatures.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.