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Dero SentryCreature 5


UncommonSmallDeroHumanoid
Source Pathfinder #215: To Blot Out the Sun
Perception +10 (darkvision)
Languages Aklo, Azlanti, Sakvroth
Skills Acrobatics +10, Athletics +12, Intimidation +10, Medicine +8, Stealth +10
Str +5, Dex +3, Con +4, Int +0, Wis -1, Cha +1

AC 21; Fort +15; Reflex +12; Will +8;
HP 75
Speed 20 feet
Immunities confused
Weaknesses Vulnerable To Sunlight 10

Greatclub One Action +15 (+10, +5) to hit (backswing, shove) 1d10+8 Bludgeoning
Bola One Action +13 (+8, +3) to hit (nonlethal, ranged trip, thrown 20) 1d6+8 Bludgeoning

Vulnerable to Sunlight

A dero sentry takes 10 untyped damage for every hour they're exposed to sunlight.

Dero Medicine One Action (healing, manipulate)

Requirements The dero is wearing a cytillesh toolkit and has a hand free


Effect The dero excises damaged flesh and crudely stitches wounds shut, healing themself or an ally in reach for (2d8+10) healing Hit Points. For 1 hour, the target has slashing weakness 2 and is immune to Dero Medicine.

Effect: Dero Medicine

Focused Blow Free Action (flourish)

The dero sentry winds up, readying themselves to take a massive swing with their weapon. If the next action the dero sentry takes is a melee Strike, they deal an additional 1d8 damage with that Strike.


Occult Innate Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Daze, Light, Read Aura
2nd Level: Darkness, Revealing Light



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Dero

This family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are immune to confusion and vulnerable to sunlight.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.