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DerakniCreature 8


RareLargeDemonFiendUnholy
Source Pathfinder Society Scenario #6-14: Twice in Steel
Perception +17 (scent (imprecise) 30 feet)
Languages Chthonian, Draconic, Empyrean, Telepathy 100 Ft
Skills Acrobatics +16, Athletics +18, Stealth +16
Str +6, Dex +4, Con +4, Int +0, Wis +2, Cha +2

AC 27; Fort +16; Reflex +19; Will +13;
HP 139
Speed 25 feet (fly 40 feet)
Immunities poison
Weaknesses Cold Iron 5
Resistances Acid 10, Cold 10, Fire 10

Claw One Action +18 (+14, +10) to hit (agile, reach 10, unarmed, unholy) 2d6+8 Slashing
Stinger One Action +18 (+13, +8) to hit (reach 10, unarmed, unholy) 2d8+9 Piercing

Abyssal Poison

Saving Throw DC 23 fortitude

Maximum Duration 6 rounds

Stage 1 2d6 poison damage plus Enfeebled 1 (1 round)

Stage 2 2d8 poison damage plus Enfeebled 2 (1 round)

Stage 3 2d10 poison damage plus Enfeebled 3 (1 round)

Droning Flyby Two Actions (auditory, mental)

The drone of the derakni's wings mesmerizes listeners. The derakni Flies. All creatures within 20 feet of the derakni at any point during this movement must attempt a DC 23 will saving throw. On a failure, the target is Confused for 1 round (3 rounds on a critical failure); on a success, the target is immune for 1 minute.


Divine Innate Spells (DC 23, +15 to hit)

4th Level: Translocate



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Demon

A family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.