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Departmental ChairCreature 7


Medium​Human​Humanoid​
Source Pathfinder NPC Core
Perception +16
Languages Common, Up To 4 Additional Languages
Skills Lore +25, Lore +22, Arcana +22, Diplomacy +15, Occultism +22, Society +17
Str +0, Dex +1, Con +0, Int +5, Wis +5, Cha +3

AC 24; Fort +13; Reflex +14; Will +18;
HP 115
Speed 25 feet

Staff One Action +13 (+8, +3) to hit (magical, two hand d8) 1d4+6 Bludgeoning
Fist One Action +12 (+8, +4) to hit (agile, finesse, nonlethal, unarmed) 1d4+6 Bludgeoning

Veteran Researcher

On the rare occasions the departmental chair still deals with their research, they are a 10th-level challenge.

Paper Pusher One Action (arcane, concentrate, spellshape)

The departmental chair has spent so much time dealing with bureaucracy recently that papers and forms have worked their way into the chair's spellcasting. If the departmental chair's next action is to Cast a Spell that deals energy damage, the spell conjures a burst of sharp-edged paper instead. Change the damage type to slashing, and the spell deals an additional 1d6 persistent bleed damage.


Arcane Prepared Spells (DC 25, +17 to hit)

Cantrips (4th Level): Detect Magic, Ignition, Prestidigitation, Telekinetic Hand
3rd Level: Fireball, Haste, Lightning Bolt
4th Level: Mountain Resilience, Wall of Fire


All the departmental chair really wants is a chance to quietly do their research. Instead, they've been roped into dealing with every emergency—political, supernatural, or emotional—in the university. They are not thrilled about this.


True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.