Demongate ColossusCreature 14
Source Pathfinder #191: The Destiny War
Perception +24 (darkvision)
Languages Chthonian
Skills Lore +0, Lore +27, Arcana +25, Athletics +26, Occultism +25
Str +8, Dex +5, Con +4, Int +5, Wis +4, Cha +0
AC 35; Fort +27; Reflex +25; Will +22;
HP 240
Speed 30 feet (fly 30 feet)
Resistances Mental 15, Physical 10
Hammer
+30 (+25, +20) to hit (magical, reach 15, shove) 3d8+14 BludgeoningCorrupted Radiant Beam
+27 (+22, +17) to hit (magical, unholy) 3d6 ForceAbyssal Link
The Demongate Colossus is built around a seething, churning mass of Abyssal energy that looks like a sphere of electrified red mist encompassing a single floating harrow card at its center—The Survivor. The Abyssal link is obscured until the Demongate Colossus is reduced to fewer than 120 Hit Points, at which point glimpses of it become visible through tears and holes in its leathery "flesh." The potent magic drawn from this card, combined with the radiant warden's gatewarper aura, is what allowed the Prince of Wolves to invade Harrow Court. Once the Abyssal link is revealed, a character can attempt to counter the Abyssal link with a Dispel Magic (7th rank; counteract DC 34), or can attempt to Steal the card with a DC 35 thievery (master) check (on a failure, a thief attempting to Steal the card takes 5d10[spirit],5d10 spirit5d10 chaotic and 5d10 evil damage—this damage is doubled on a critical failure). Either success causes a link collapse.
Gatewarper Aura (aura, occult)60 feet. A creature that uses a teleportation ability within the aura's emanation or enters the emanation via a teleportation ability must succeed at a DC 31 fortitude save or become Drained 1 (Drained 2 on a critical failure) as its body warps and distorts painfully, and have its destination changed to a point of the radiant warden's choosing within the emanation.
Link CollapseIf the Demongate Colossus is destroyed or its belly portal is deactivated, demons that used the colossus's portal within a 40-foot emanation take 7d10 spirit damage (DC 30 fortitude save). A creature that takes full or double damage is Enfeebled 2 for 1 minute. If the Demongate Colossus is still active when it suffers a link collapse, it becomes Stunned 3 and loses its gatewarper aura.
Corrupted Radiant Blast
(evil, force, occult)The Demongate Colossus releases a 50-foot cone of crimson energy that deals 4d12[force],4d12 spirit4d12 force damage and 4d12 spirit damage (DC 34 reflex save). The Demongate Colossus can't use Corrupted Radiant Blast again for 1d4 rounds.
Corrupted Radiant Blow (evil)When a non-evil creature is hit by the Demongate Colossus's hammer Strike, a red flash of Abyssal energy attempts to infuse the target with evil. The creature must attempt a DC 34 will save; on a failure, the creature can't use any teleportation effects for 1 minute. On a critical failure, the creature is also Enfeebled 2.
Occult Innate Spells (DC 34, +26 to hit)
5th Level: Dimension Door (At will)
6th Level: Collective Transposition
7th Level: Dimensional Lock, Prismatic Spray
The enigmatic and strange radiant wardens were constructed thousands of years ago to protect observatories and scholars against the incursion of alien aggressors from the Dominion of the Black. Over time, their roles as guardians expanded to include watching over any region where the laws of time and space have worn thin, particularly near portals and permanent gates between planets, planes, or dimensions.
Named for both the radial nature of the concentric rings that make up their bodies as well as the glowing radiance of their attacks, radiant wardens carry on their orders, defending sites from invasion with single-minded purpose.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.