DemomCreature 3
Source Pathfinder Blog: April Fool's Bestiary
Perception +15 (darkvision, truesight (precise) 60 feet)
Languages Chthonian, Common, Telepathy 100 Feet (knows What You're Thinking)
Skills Diplomacy +7, Intimidation +8, Medicine +10, Stealth +8
Str +3, Dex +1, Con +0, Int +0, Wis +4, Cha +1
AC 19; Fort +12; Reflex +9; Will +7;
HP 50
Speed 30 feet
Immunities disease, mental, sleep
Resistances Cold 10, Electricity 10, Fire 10
Hug
+10 (+5, +0) to hit (unholy) 2d4+4 BludgeoningStern Look
+10 (+5, +0) to hit (unholy) 1d10+3 FireTelepathy 100 feet (aura, magical)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Maternal Aura (aura)50 feet. All creatures who have a tragic backstory in which they've lost their parents take a -4 penalty to all Will saves as they are suddenly overcome with feelings of maternal love.
Shut It
Trigger A creature targets the demom with a hostile spell that has a verbal component.
Effect The demom says, "Don't talk back to me!" The caster must attempt a DC 18 will save; on a failure, it promptly shuts its mouth and stares at the ground contemplating how it doesn't deserve this.
Ground Target
The demom narrows its eyes at a target and declares "You're grounded!" The target creature must attempt a DC 18 will save; on a failure, it must lay down its weapons, set up camp, and sit in its tent.
There, There
(emotion, healing, mental)Requirements The demom has a creature Grabbed.
Effect The demom embraces the creature and pats its back soothingly as it whispers reassurances, restoring 10 healing Hit Points to the creature.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DemonA family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.