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DemolitionistCreature 4


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +10
Languages Common
Skills Lore +14, Athletics +9, Crafting +12, Intimidation +10, Thievery +11
Str +1, Dex +3, Con +3, Int +4, Wis +0, Cha +0

AC 20; Fort +11; Reflex +13; Will +6;
HP 60
Speed 25 feet
Resistances Fire 5

Light Mace One Action +13 (+9, +5) to hit (agile, finesse, shove) 1d4+7 Bludgeoning
Fist One Action +13 (+9, +5) to hit (agile, finesse, nonlethal, unarmed) 1d4+7 Bludgeoning

Explosive Demise (fire)

When the demolitionist is reduced to 0 Hit Points while they have any explosives still in their bag, the remaining explosives detonate, unleashing an explosion of fire upon all creatures in a 30-foot emanation. Each creature in the area takes 3d6 fire damage with a DC 19 reflex save.

Replenish Explosives

The demolitionist can replenish their stock of explosives with 4 hours of downtime.

Plant Mine One Action (fire, manipulate)

1 to 2


The demolitionist plants a mine in an adjacent square. If a creature moves onto a space with a mine, the mine explodes. This deals 3d8 fire damage to the creature with a DC 21 reflex save. The demolitionist can use 2 actions to Plant a Mine to hide the mine, granting it a Stealth DC of 21. Creatures that didn't see the mine as it was planted must actively search for it (using the Search activity while exploring or the Seek action in an encounter).

Toss Dynamite Two Actions (fire, manipulate)

The demolitionist quickly throws a stick of dynamite up to 20 feet away that explodes in 5-foot burst. Creatures within the burst take 4d4 fire damage with a DC 21 reflex save.

Wall Charge Three Actions (fire, manipulate)

The demolitionist plants a powerful wall charge on a flat surface such as a door or wall. Once the charge is planted, it explodes after 1 minute, dealing 60 fire damage to the surface and ignoring up to 15 of the surface's Hardness. The explosive also deals 5d6 fire damage to creatures within 30 feet of the explosive with a DC 25 reflex save.


While most engineers take immense pride in their work constructing something that may survive many lifetimes, the demolitionist takes pride in destroying such pompous things in the most spectacular way possible. Every design has a flaw, and that flaw usually involves large quantities of explosives. Demolitionists are often pragmatic and calculated, taking great care to destroy whatever lies before them as efficiently as possible.


Although relatively uncommon across much of Golarion, the frequently eccentric but undeniably brilliant minds who create elaborate devices of clockwork, gunpowder, and steam often loom much larger in the public eye than their numbers would suggest.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.