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DelphonCreature 0


RareMediumDwarfHumanoid
Source Pathfinder Adventure Path: Gatewalkers
Perception +6
Languages Common, Wildsong
Skills Intimidation +5, Nature +6
Str +2, Dex +4, Con +0, Int -2, Wis +4, Cha +0

AC 16; Fort +4; Reflex +6; Will +8;
HP 15
Speed 25 feet

Staff One Action +6 (+1, -4) to hit (two hand d8) 1d4+2 Bludgeoning
Acid Flask (Lesser) One Action +5 (+0, -5) to hit (bomb, consumable, splash) 1d6 Acid + 1 Acid

Untamed Shift Two Actions (concentrate, manipulate, morph, primal)

Frequency once per day


Effect The Oaksteward's hands transform into wild claws for 1 minute. The Oaksteward gains the following Strike.

Melee 1 claw +7 (agile, finesse), Damage 1d6+2 slashing


Primal Prepared Spells (DC 16, +8 to hit)

Cantrips (1st Level): Frostbite, Light, Stabilize, Tangle Vine
1st Level: Fear, Runic Weapon



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.