DelphonCreature 0
Source Pathfinder Adventure Path: Gatewalkers
Perception +6
Languages Common, Wildsong
Skills Intimidation +5, Nature +6
Str +2, Dex +4, Con +0, Int -2, Wis +4, Cha +0
AC 16; Fort +4; Reflex +6; Will +8;
HP 15
Speed 25 feet
Staff
+6 (+1, -4) to hit (two hand d8) 1d4+2 BludgeoningAcid Flask (Lesser)
+5 (+0, -5) to hit (bomb, consumable, splash) 1d6 Acid + 1 AcidUntamed Shift
(concentrate, manipulate, morph, primal)Frequency once per day
Effect The Oaksteward's hands transform into wild claws for 1 minute. The Oaksteward gains the following Strike.
Melee 1 claw +7 (agile, finesse), Damage 1d6+2 slashing
Primal Prepared Spells (DC 16, +8 to hit)
Cantrips (1st Level): Frostbite, Light, Stabilize, Tangle Vine
1st Level: Fear, Runic Weapon
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
DwarfA creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.