Delight Dragon (Young)Creature 10
Source Pathfinder Lost Omens Draconic Codex
Perception +22 (lifesense (imprecise) 30 feet, scent (imprecise) 60 feet, whimsysense (imprecise) 30 feet)
Languages Common, Diabolic, Draconic, Empyrean, Truespeech
Skills Lore +20, Lore +20, Acrobatics +22, Athletics +19, Performance +22, Religion +21
Str +4, Dex +6, Con +4, Int +3, Wis +5, Cha +4
AC 30; Fort +18; Reflex +21; Will +19; +2 status to all saves vs. divine
HP 165
Speed 40 feet (fly 120 feet)
Immunities fear effects, paralyzed, sleep
Weaknesses Unholy 10
Jaws
+22 (+17, +12) to hit (holy, magical, reach 10, unarmed) 2d10+8 PiercingClaw
+22 (+18, +14) to hit (agile, holy, magical, unarmed) 2d8+8 SlashingTail
+20 (+15, +10) to hit (holy, magical, reach 15, unarmed) 2d10+8 BludgeoningLover of the Arts
Checks by or against the dragon to change a creature's attitude using Diplomacy can be attempted with Performance instead.
WhimsysenseDelight dragons can sense the presence of laughter, games, celebrations, and sweets within the listed range.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+2 Status to All Saves Vs. DivinePlay Scape (aura, divine)15 feet. Delight dragon magic alters their surroundings, turning weapons into toys and spells into stage effects. All Strikes and other damaging effects used in the aura gain the nonlethal trait and are accompanied by magical sound effects. A creature entering or beginning their turn in the aura must attempt a DC 29 will save.
Failure The creature's first damaging effect (such as a Strike) this round does half damage.
Critical Failure All the creature's damaging effects this turn do half damage.
Reactive Tail
Trigger A creature within reach of the dragon's tail uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using
Effect The dragon attempts an Athletics check to [/act trip] the triggering creature. This check doesn't count toward the dragon's multiple attack penalty, and its multiple attack penalty doesn't apply to this check.
Breath of Fresh Air
(divine, emotion, mental)The dragon unleashes a stream of magical bubbles in a 30-foot cone. Each creature within the area takes 7d8 spirit damage (DC 29 will save). A creature who fails the save is also Slowed 1 as they give in to the joyful urge to dance, sing, laugh, or admire the world around them. On a critical failure, the creature is slowed 1 for 1 minute and can't use reactions for as long as they are slowed; they can attempt a new save at the end of each of its turn to end the slowed condition early.
Draconic Frenzy
The dragon makes two claw Strikes and one tail Strike in any order.
Draconic MomentumWhen the dragon scores a critical hit with a Strike, they recharge their Breath of Fresh Air.
Knockdown
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry
Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Divine Innate Spells (DC 29, +21 to hit)
3rd Level: Safe Passage
4th Level: Unfettered Movement
5th Level: Banishment, Truespeech (Constant)
Some would say delight dragons are like children. They would be correct. At least, as correct as if they said a puff of chimney smoke resembled a massive storm cloud or compared a toddler's drawing of a horse to a prized thoroughbred. Which is to say, they are completely and utterly incorrect. Of course, having a smoke cloud or child's drawing running around one's home might be vastly preferable to a delight dragon.
As residents of the Outer Plane Elysium, delight dragons are embodiments of the plane's proclivity toward joy, mischief, passion, and spontaneity. Their massive gossamer wings refract the light of a thousand rainbows between translucent layers. Purple-green scales shimmer in opalescent splendor, while a long, sinuous tail flicks in spiral figures, darting to catch the feet out from under distracted observers. A pair of feathery antennae direct the delight dragon to their next source of amusement—whether play, treat, or general amusement, all surely to become a great time in the dragon's presence, whether a plane's denizens know it or not.
As self-proclaimed defenders of games, whimsy, and the freedom to sow a little chaos, delight dragons are often found on the front line against those that would strip such choice away from others. Demonic forces deployed at the Worldwound whispered of the "lights of doom," massive rainbows that heralded the approach of a delight dragon. The winged crusader would descend upon these fiends with claws and fangs, cackling all the while.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.