Deimostride (7-8)Creature 7
Source Pathfinder Society Scenario #4-11: Prisoners of the Electric Castle
Perception +16 (darkvision)
Languages Chthonian, Daemonic, Diabolic
Skills Acrobatics +15, Athletics +18, Intimidation +16, Survival +14
Str +6, Dex +3, Con +3, Int +1, Wis +4, Cha +2
AC 26; Fort +17; Reflex +17; Will +14; +2 Status to All Saves vs. Death Effects, Disease, and Poison
HP 120
Speed 40 feet (fly 90 feet)
Resistances Fire 10
Jaws
+18 (+13, +8) to hit (magical, unarmed, unholy) 2d10 + 8 PiercingHoof
+16 (+12, +8) to hit (agile, evil, fire, magical, unholy) 1d8 + 8 Bludgeoning + 1d8 Fire(Trait) Experiment
This creature has the experiment trait. There is no description of what this trait is.
+2 Status to All Saves vs. Death Effects, Disease, and PoisonSmoke (aura)15 feet. Deimostride continually exhales black smoke that creates Concealment in an aura around him. Deimostride and his riders can see through this smoke. A creature that begins its turn in the area becomes Sickened 2 (DC 23 fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. Deimostride, his rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment.
Flaming Gallop
(fire)Deimostride Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing (3d6+2) fire damage (DC 25 reflex save) once to each creature other than his rider that he moves adjacent to during its gallop.
Divine Innate Spells (DC 26, +18 to hit)
7th Level: Plane Shift (Self and Rider Only)
Nightmares are flaming equine harbingers of death.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.