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Deific Vessel of AsmodeusCreature 19


RareMediumDivineHumanHumanoidUnholy
Source Pathfinder Adventure Path: Hell's Destiny
Perception +32 (greater darkvision)
Languages Common, Diabolic, Truespeech
Skills Lore +37, Athletics +33, Deception +35, Intimidation +35, Religion +40
Str +5, Dex +4, Con +3, Int +6, Wis +4, Cha +6

AC 42; Fort +30; Reflex +32; Will +35;
HP 350
Speed 25 feet (fly 25 feet)
Immunities death effects, fire, paralyzed
Weaknesses Holy 15
Resistances Mental 15, Poison 15

Greater Flaming Greater Grievous Mace One Action +36 (+31, +26) to hit (magical, shove, unholy) 3d6+15 Bludgeoning + 1d6 Fire
Greater Flaming Greater Grievous Fist One Action +36 (+32, +28) to hit (agile, magical, unarmed, unholy) 3d4+15 Bludgeoning + 1d6 Fire
Hellfire Jet One Action +34 (+29, +24) to hit (fire, spirit, unholy) 4d6 Fire

Choking Ashes (aura, divine, fire)

30 feet. When a creature ends its turn in the aura, it takes 6d6 fire damage (DC 38 reflex save). A creature that fails this save is also Sickened 2 (Sickened 3 on a critical failure).

Mark of Fate (curse, divine)

A creature that slays the deific vessel must succeed at a DC 41 will save or be visibly marked as anathema to Asmodeus. It gains weakness 15 to unholy and takes a –2 circumstance penalty to Charisma-based skill checks against followers of Asmodeus. Creatures attempting to [/act track] or [/act gather-information] about the creature gain a +2 circumstance bonus to their checks. The mark can't be hidden but can be removed by participating in an Atone ritual led by a worshipper of Asmodeus who's 15th level or higher.

Furious Flames (divine)

The vessel's unarmed attacks and any weapon they wield gain the greater flaming and greater grievous runes, and their Strikes gain the critical specialization effects of the appropriate weapon group.


Divine Innate Spells (DC 41, +33 to hit)

Cantrips (10th Level): Detect Magic, Divine Lance, Ignition, Message
1st Level: Harm, Harm (At Will)
5th Level: Divine Immolation, Truespeech (Constant)
6th Level: Truesight, Zealous Conviction
7th Level: Divine Decree, Execute
8th Level: Divine Inspiration
9th Level: Massacre



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.