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Deep One HybridCreature 1


MediumHumanHumanoid
Source Pathfinder Monster Core 2
Perception +9 (low light vision)
Languages Aklo, Common
Skills Lore +6, Arcana +4, Athletics +4, Deception +5, Religion +7, Society +4
Str +1, Dex +1, Con +2, Int +1, Wis +4, Cha +0

AC 16; Fort +7; Reflex +5; Will +9;
HP 20
Speed 25 feet (swim 30 feet)
Resistances Piercing 2

Dagger One Action +4 (+0, -4) to hit (agile, finesse, versatile s) 1d4+1 Piercing
Dagger One Action +4 (+0, -4) to hit (agile, thrown 10, versatile s) 1d4+1 Piercing
Trident One Action +4 (-1, -6) to hit 1d8+1 Piercing
Trident One Action +4 (-1, -6) to hit (thrown 20) 1d8+1 Piercing

Natural Swimmer

The deep one hybrid can hold their breath underwater for 10 minutes and gains a +2 circumstance bonus to initiative rolls and Reflex saves while swimming.

Ocean's Call

A deep one hybrid that remains 10 or more miles from the sea for 24 hours becomes Stupefied 1. This effect is removed only once the hybrid returns to the sea.


Divine Prepared Spells (DC 17, +9 to hit)

Cantrips (1st Level): Bullhorn, Daze, Haunting Hymn, Light, Void Warp
1st Level: Bless, Fear, Harm, Heal

Cleric Domain Spells (DC 17, +0 to hit)

1st Level: Tidal Surge


Whether from their devout faith to Dagon or their own biological lineage, some humans display physical indicators of their connection to deep ones.


Lumbering, amphibious, and deathless humanoids known as deep ones inhabit coastal areas and deep ocean trenches all across Golarion. Though most simply wish to be left alone, others work tirelessly to grow their ranks.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.