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Debilitated BuletteCreature 6


UncommonHugeAnimal
Source Pathfinder Society Scenario #2-12: Snakes in the Grass
Perception +14 (darkvision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +13, Athletics +15
Str +7, Dex +2, Con +6, Int -4, Wis +1, Cha -2

AC 26; Fort +18; Reflex +14; Will +11;
HP 80
Speed 40 feet (burrow 30 feet)

Jaws One Action +17 (+12, +7) to hit (unarmed) 2d8+9 Piercing
Claw One Action +17 (+13, +9) to hit (agile, unarmed) 2d6+7 Slashing

Favored Prey

A bulette gains a +1 circumstance bonus to attack and damage rolls with its jaws against a specific type of creature designated as its favorite food. Unless otherwise stated, a bulette's favored prey is halflings. Elves are never a favored prey for bulettes

Leaping Charge Two Actions

The bulette attempts a High Jump or Long Jump. If it's adjacent to an enemy at the apex of its High Jump or at the end of its Long Jump, it can make a claw Strike against the enemy at that moment. If the bulette jumps at least 5 feet vertically or at least 20 feet horizontally, it can attempt two claw Strikes instead of one. The bulette's multiple attack penalty doesn't increase until it has made all the claw Strikes that are part of its Leaping Charge.

Powerful Jumper

A bulette jumps 10 feet up on a successful High Jump or 20 feet up on a critical success.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.