Death DriderCreature 13
Source Pathfinder #155: Lord of the Black Sands
Perception +24 (darkvision)
Languages Elven, Necril, Sakvroth
Skills Acrobatics +30, Athletics +28, Intimidation +24, Stealth +30
Str +6, Dex +8, Con +4, Int -1, Wis +5, Cha +4
AC 34; Fort +24; Reflex +26; Will +23;
HP 235 (void healing)
Speed 30 feet (climb 30 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Fangs
+27 (+22, +17) to hit 4d6+13 PiercingSack of Spiders

Trigger The death drider is reduced to 0 Hit Points
Effect The death drider explodes in a shower of spiders. Each adjacent creature must succeed at a DC 31 reflex save or take 3d6 piercing damage and be exposed to death drider venom.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Death Drider Venom (poison)The drained condition persists after the poison's duration ends
Saving Throw DC 32 fortitude
Maximum Duration 6 rounds
Stage 1 2d8 poison damage and Drained 1 (1 round)
Stage 2 3d8 poison damage and Drained 2 (1 round)
Stage 3 4d8 poison damage and drained 2 (1 round)
Hungering WebA creature hit by a death drider's web attack is Immobilized and stuck to the nearest surface ([/act escape dc=31]). Each round thereafter until it breaks free, the creature takes 3d6 piercing damage(DC 31 reflex save) and, on a failed save, is exposed to death drider venom.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.