Deadly Fetchling SneakCreature 3
Source Pathfinder Society Scenario #3-06: Struck by Shadows
Perception +10 (darkvision)
Languages Common, Necril, Sakvroth, Shadowtongue
Skills Lore +7, Acrobatics +10, Athletics +6, Deception +6, Diplomacy +6, Intimidation +6, Occultism +7, Society +7, Stealth +10, Survival +6, Thievery +10
Str +1, Dex +4, Con +1, Int +2, Wis +1, Cha +1
AC 19; Fort +7; Reflex +12; Will +8;
HP 45
Speed 25 feet
Shortsword
+10 (+6, +2) to hit (agile, finesse, versatile s) 1d6+4 PiercingDagger
+10 (+6, +2) to hit (agile, finesse, versatile s) 1d4+4 PiercingDagger
+10 (+6, +2) to hit (agile, finesse, thrown 10, versatile s) 1d4+4 PiercingShadow Slink

Requirements The fetchling sneak is in an area of dim light or darkness
Effect The fetchling sneak sticks to the shadows as it moves to ambush an enemy. The fetchling sneak Strides up to half their Speed and makes a Strike. The sneak's target is Off-Guard against this attack. The fetchling sneak can choose to Stride up to their full speed, but doing causes the sneak to take a -2 penalty to their Strike.
Sneak AttackThe deadly fetchling sneak deals an extra 1d6 precision damage to Off-Guard creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FetchlingA creature with this trait is a member of the fetchling ancestry. Fetchlings were once human, but generations of life in the Netherworld have transformed them.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.