DanvaCreature 6
Source Pathfinder #214: The Broken Palace
Perception +13 (darkvision)
Languages Aklo, Alghollthu, Elven, Necril, Sakvroth, Thalassic, Truespeech
Skills Acrobatics +12, Athletics +14, Deception +15, Diplomacy +13, Intimidation +13, Occultism +13, Society +13, Stealth +14
Str +4, Dex +2, Con +4, Int +3, Wis +3, Cha +5
AC 23; Fort +16; Reflex +12; Will +13; +2 status to all saves vs. auditory and visual
HP 92
Speed 25 feet
Resistances Bludgeoning 5
Staff
+15 (+10, +5) to hit (magical, monk, two hand d8) 2d4+6 BludgeoningClaw
+15 (+11, +7) to hit (agile, unarmed) 2d6+6 SlashingConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+2 Status to All Saves Vs. Auditory and VisualAssume Form (concentrate, occult, polymorph)The ugothol spends 10 minutes reshaping its appearance to take on the shape of any Small or Medium humanoid. It gains a +4 circumstance bonus to Deception checks to pass as that creature.
Blood Nourishment
The ugothol uses its three-pronged tongue to drink the blood of an adjacent Restrained or Unconscious creature. The creature gains Drained 1
CompressionWhen the ugothol successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for an ugothol.
Distracting Illusion
If Danva's next action is to Cast a Spell, the spell gains the subtle trait. As part of using Distracting Spell, Danva can choose to Create a Diversion, Demoralize, or Feint. If she does so, the spell she casts must have the illusion trait in order to gain the subtle trait.
Revert Form
Requirements The ugothol is in an assumed form
Effect The ugothol resumes its true form. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks.
Effect: Revert Form
Sneak AttackDanva deals 1d6 extra precision damage to Off-Guard creatures.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Occult Spontaneous Spells (DC 24, +16 to hit)
Cantrips (3rd Level): Daze, Figment, Light, Shield, Telekinetic Projectile
1st Level (3 slots): Fear, Sanctuary, Soothe
2nd Level (3 slots): Blood Vendetta, Illusory Creature, Paranoia
3rd Level (3 slots): Clairaudience, Levitate, Vampiric Feast
5th Level: Truespeech (Constant)
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.