🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Danrasteian The MagnificentCreature 4


MediumAberration
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +10 (darkvision)
Languages Alghollthu, Common, Thalassic, Truespeech
Skills Acrobatics +12, Athletics +12, Deception +13, Stealth +13, Thievery +9
Str +4, Dex +3, Con +3, Int +0, Wis +2, Cha +3

AC 22; Fort +9; Reflex +9; Will +12; +2 status to all saves vs. auditory and visual
HP 60
Speed 25 feet
Resistances Bludgeoning 5

Longsword One Action +14 (+9, +4) to hit (versatile p) 1d8+6 Slashing
Claw One Action +12 (+8, +4) to hit (agile, unarmed) 2d6+6 Slashing

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+2 Status to All Saves vs. Auditory and VisualAssume Form (concentrate, occult, polymorph)

The ugothol spends 10 minutes reshaping its appearance to take on the shape of any Small or Medium humanoid. It gains a +4 circumstance bonus to Deception checks to pass as that creature.

Blood Nourishment One Action

The ugothol uses its three-pronged tongue to drink the blood of an adjacent Restrained or Unconscious creature. The creature gains Drained 1

Compression

When the ugothol successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for an ugothol.

Revert Form Free Action

Requirements The ugothol is in an assumed form


Effect The ugothol resumes its true form. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks.

Effect: Revert Form

Sneak Attack

The ugothol deals 1d6 extra precision damage to Off-Guard creatures.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Occult Innate Spells (DC 19, +11 to hit)

5th Level: Truespeech (Constant)



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.