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DancerCreature 1


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +4
Languages Common
Skills Lore +5, Acrobatics +7, Athletics +7, Diplomacy +6, Performance +13, Stealth +6
Str +1, Dex +3, Con +1, Int +0, Wis +0, Cha +4

AC 16; Fort +6; Reflex +8; Will +3;
HP 20
Speed 25 feet

Dagger One Action +7 (+3, -1) to hit (agile, finesse, versatile s) 1d4+3 Piercing
Foot One Action +7 (+3, -1) to hit (agile, finesse, nonlethal, unarmed) 1d4+3 Bludgeoning
Dagger One Action +7 (+3, -1) to hit (agile, thrown 10, versatile s) 1d4+3 Piercing

Dance Specialist

For encounters involving contests of dancing, the dancer is a 5th-level challenge.

Fascinating Dance One Action

Frequency once per round


Effect The dancer Strides up to their Speed. Once during this movement, when the dancer is adjacent to a creature, the dancer can attempt to mesmerize that creature, who attempts a DC 17 will save. On a failure, that creature is Fascinated with the dancer until the end of its next turn.


Dance can be used to tell stories, share emotions, provide entertainment, and display a performer's athletic ability.


Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.