Dalgyal GwishinCreature 5
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +12 (lifesense (precise) 120 feet)
Languages Common, Necril, (can't Speak Any Language); Telepathy 120 Feet
Skills Acrobatics +13, Intimidation +12, Stealth +13
Str -5, Dex +4, Con +2, Int +0, Wis +3, Cha +3
AC 21; Fort +9; Reflex +15; Will +12;
HP 58 (void healing)
Speed 0 feet (fly 40 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 5
Head
+12 (+7, +2) to hit (finesse, magical) 2d6+2 Bludgeoning + 2d6 MentalLifesense
The dalgyal gwishin senses the vital essence of living and undead creatures within the listed range.
Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Frightful Presence (aura, emotion, fear, mental)30 feet. DC 19 will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
Stone-FacedWhile the dalgyal gwishin has no physical body, their stone face is solid. They can't pass through solid objects.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Jealous Frenzy
(divine, emotion, mental)Trigger The dalgyal gwishin Strikes a creature that has a higher Charisma modifier than themself
Effect The dalgyal gwishin enters an envious frenzy as they sense strong ties of friendship and personality within the creature they struck. The dalgyal gwishin becomes Quickened 1 but can use their quickened action only to Strike the triggering creature. If the dalgyal gwishin fails to Strike the triggering creature at least once during their turn, Jealous Frenzy ends. It also ends after 1 minute. After Jealous Frenzy ends, the dalgyal gwishin is Slowed 1 for 1 minute.
Peel Face
(divine)Trigger The dalgyal gwishin critically hits a creature or reduces a creature to 0 Hit Points while in a Jealous Frenzy
Effect The dalgyal gwishin presses their stony face to the creature's face, causing a ghostly imprint of that face to peel away and duplicate onto their head. The triggering creature must succeed at a DC 22 will save or become Stupefied 1 (Stupefied 2 on a critical failure). The dalgyal gwishin's Jealous Frenzy ends, and they don't become slowed.
A dalgyal gwishin is a faceless, undead spirit that wears a stone mask. This forlorn undead forms from the soul of a mortal who died a lonely death with no one to remember them and is similarly unable to remember what it looked like in life. A dalgyal gwishin wanders the land of the living in search of any trace of who they were when they were alive. Full of anger, they remain envious of well-loved or famous individuals who are surrounded by close friends and admirers—the type of people who would never share the dalgyal gwishin's fate.
While a dalgyal gwishin has little more than a ghostly body made of mist, the featureless stone mask it wears on its head is solid. Even the stolen faces it claims are transitory, cracking off after a day to form what looks akin to a fragile porcelain death mask. Some of these lonely spirits keep these masks and add them to a collection in a remote and forlorn lair, hoping to find companionship in an ever-growing display of silent faces.
Faceless Horror
The dalgyal gwishin's most significant physical trait—the lack of a face—is shared with the living aberrations known as noppera-bos. Despite this shared feature and the ability to steal faces, the two creatures don't cooperate and are more often bitter enemies. Anyone slain by a dalgyal gwishin leaves behind an unnerving faceless corpse.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.