CythnophorianCreature 8
Source Pathfinder #201: Pactbreaker
Perception +12 (darkvision, lifesense (imprecise) 30 feet)
Languages none
Skills Stealth +15
Str +4, Dex +3, Con +6, Int -2, Wis +2, Cha +1
AC 27; Fort +18; Reflex +14; Will +12;
HP 161
Speed 15 feet
Immunities mental
Weaknesses Fire 5
Tendril
+18 (+13, +8) to hit 2d10+10 PiercingHorrifying Display
(emotion, fear, mental, visual)Trigger The cythnophorian uses Fungal Possession
Effect All creatures in a 10-foot emanation must attempt a DC 26 will save or become Sickened 1, or Sickened 2 on a critical failure. Affected creatures are Off-Guard for as long as they're sickened. Once a creature attempts this save, it's temporarily immune for 1 minute.
Creeping Death (contact, poison)Saving Throw DC 22 fortitude
Onset 1 round
Stage 1 2d6 poison damage and Stunned 1 (1 round)
Stage 2 4d6 poison damage and Stupefied 1 (1 round)
Stage 3 6d6 poison damage and Confused (1 round)
Stage 4 6d6 poison damage and Controlled (1 round). A creature that dies while infected with creeping death immediately releases a burst of spores as if using the cythnophorian's Spore Cloud ability. If the corpse is not burned, it rises as the host of a new cythnophorian 12 hours later.
Fungal Possession
(concentrate, manipulate, move, possession)Requirements The cythnophorian's last action was a Strike that killed a target of size Medium or smaller
Effect The cythnophorian rips itself out of its current host and burrows its way into the corpse of its latest victim, regaining 3d4 healing Hit Points and taking control of the corpse as its new host. The cythnophorian enters the space of its new host, and its former host's corpse falls to the ground in its previous space. Moving to a new host doesn't change the cythnophorian's abilities or movement Speeds.
Spore Cloud
(incapacitation, poison)The cythnophorian emits a cloud of toxic spores, exposing all creatures within a 15-foot emanation to creeping death. The cythnophorian can't use Spore Cloud again for 1d4 rounds.
In its natural state, a fully grown cythnophorian resembles a wriggling mass of tendrils and fibrous growths approximately the size of a house cat. Although fully capable of locomotion in this form, a cythnophorian is rarely encountered outside a host, typically a humanoid or animal corpse, which the creature burrows into and animates from within like a grisly flesh puppet. Once so ensconced, the cythnophorian seeks out new victims to infect with its noxious spores, seizing control of their bodies for its own ends until they succumb to the deadly toxin and become incubators for new cythnophorians.
A Medium-sized corpse is typically sufficient to sustain a cythnophorian for two weeks before it must seek out a fresh one. If unable to locate a new host in that time, the creature enters a dormant state, withdrawing into an unremarkable seed pod roughly the size of a child's fist, where it can lie in wait for years until a suitable victim presents itself.
Unknown Origins
Opinions vary as to the exact nature of these creatures, with many scholars citing their similarities to the fungal parasites known as cythnigots as evidence of some qlippoth connection. Still others theorize that they began as a natural form of plant life that gradually became twisted and corrupted, deliberately or otherwise, by prolonged exposure to the foul energies of Cyth-V'sug, demon lord of fungus and rot.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
FungusFungal creatures have the fungus trait. They are distinct from normal fungi.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.