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Cyclops BodakCreature 7


RareLargeChaoticEvilUndeadUnholy
Source Pathfinder Society Scenario #2-22: Breaking the Storm: Excising Ruination
Perception +16 (darkvision, lifesense (precise) 60 feet)
Languages Chthonian, Cyclops, Jotun
Skills Acrobatics +17, Athletics +13, Intimidation +18, Stealth +17
Str +2, Dex +4, Con +1, Int -2, Wis +5, Cha +5

AC 25; Fort +12; Reflex +15; Will +18;
HP 140 (void healing)
Speed 20 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Holy 10

Fist One Action +16 (+12, +8) to hit (agile, finesse, reach 10, unarmed) 2d6+4 Bludgeoning

Lifesense 60 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Flash of Insight Free Action (fortune, occult)

Frequency once per day

Trigger The cyclops bodak is about to roll a d20


Effect The bodak peers into an occluded spectrum of all possible futures. It gets a success (but not a critical success) on the roll instead of rolling.

Sunlight Vulnerability

If exposed to direct sunlight, the cyclops bodak can't use actions with the death trait and it becomes Slowed 1. The slowed value increases by 1 each time the cyclops bodak ends its turn in sunlight. If the bodak loses all its actions this way, it is destroyed.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Bodak Spawn (occult)

Any humanoid who dies while Drained or Doomed by a cyclops bodak rises as an autonomous Actor.Bodak 24 hours after its death.

Death Gaze Two Actions (death, occult, visual)

The cyclops bodak stares at a living creature within 30 feet that it can sense with its Lifesense. That creature must attempt a DC 25 fortitude save. If the target becomes Drained, the bodak gains a number of temporary Hit Points equal to 5 times the value of the drained condition the target gained.

Multiple exposures to this ability can increase a creature's drained condition to a maximum of 4. If the cyclops bodak is destroyed, any Doomed condition a creature has gained from Death Gaze are removed.


Critical Success The creature is unaffected.

Success The creature is Drained 1.

Failure The creature is Doomed 1 and Drained 2.

Critical Failure The creature is doomed 1 and Drained 4.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.